AI Insights · Timothy · April 2024
Top 5 Military Games in Poland Q1 2024 Performance Overview
In Q1 2024, the top 5 military games in Poland showed varied performance trends in downloads, revenue, and active users, with notable fluctuations across the quarter.
In the first quarter of 2024, the top 5 military games in Poland exhibited diverse performance trends across downloads, revenue, and active users. Here's a closer look at how each game fared, based on data from Sensor Tower.
Warpath: Ace Shooter saw a significant peak in weekly revenue, reaching approximately $41.7K in mid-March. Weekly downloads experienced a decline, starting at around 4.4K in early January and dropping to about 1.5K by the end of March. The game’s active user base also saw a downward trend, starting at 24.8K and ending the quarter at approximately 17K.
Call of Duty®: Mobile maintained relatively stable weekly revenue, averaging around $20K, with a slight dip to $12.4K at the end of January. Weekly downloads fluctuated mildly, peaking at 4.4K in early February. The active user numbers were robust, starting at 62.6K and ending at 65.4K, showing an overall increase.
Top War: Battle Game experienced a steady revenue trend, with weekly earnings averaging around $20K, peaking at $23.1K in mid-March. Downloads showed a significant decline, starting at 4K in early January and dropping to just over 900 by the end of March. Active users also saw a reduction, from 17.3K at the beginning of the quarter to 9.6K by the end of March.
Standoff 2 showed consistent weekly revenue, averaging around $17K, with a notable peak at $20.6K in mid-March. Downloads started strong at 11K in early January but decreased to around 6.5K by the end of March. The game maintained a high number of active users, fluctuating between 153K and 175K throughout the quarter.
World War Heroes: WW2 FPS PVP had a stable revenue pattern, with weekly earnings averaging around $5K. Downloads remained relatively steady, ranging between 1.6K and 2K. Active user numbers were consistent, hovering around 3.6K to 3.9K throughout the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.